It was only released in May as an Early Access title yet Hyperbolic Magnetism’s Beat Saber has caught the imagination of virtual reality (VR) fans across the world, becoming an instant hit whilst garnering a big modding community to add further songs. Whether you’re new to the wonders of Beat Saber or a light saber expert, you may have wondered exactly how the scoring system works in the videogame. Well question no more as the studio has released a handy video to explain.
Of course the main challenge of Beat Saber is to hit each block in the correct direction in time with the song’s beat. But doing that will only net you so many points. The trick to achieving maximum points, getting and ‘S’ ranking and getting on those leaderboards is the quality of the swing.
The video posted on the Beat Saber twitter goes into more detail but essentially each swing needs to be as long as possible to achieve 100 points, and it doesn’t even need to be straight. For a further ten points get the cut as close to the centre of the cube as possible. So there’s a maximum of 110 points for each block.
Still wondering how our scoring system works? Check the video ⬇️ pic.twitter.com/vzY50JRPB7
— Beat Saber (@BeatSaber) July 5, 2018
This is all makes sense and sounds easy enough, although trying to ensure such lengthy swings in the higher difficulty modes is easier said than done, but at least you now now how to beat your mates highscore.
Beat Saber arrived on Steam Early Access for the HTC Vive, Oculus Rift and Windows Mixed Reality devices on 1st May 2018. PlayStation VR compatibility then arrived in the run up to the Electronic Entertainment Expo (E3) 2018. Hyperbolic Magnetism has been working on Beat Saber since 2016 and plan to exit Early Access by the end of this year. As further details about the videogame are released, VRFocus will keep you updated.
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